Explore an alien world infested with vile creatures and deadly traps

Discover the remnants of a science station built inside an alien cave that is infested with alien creatures and deadly traps. Solve puzzles, avoid obstacles, defeat enemies using your laser pistol and traverse the perilous cliffs of the cavern! A 2D side scroller platformer adventure game about a man in space trying to get back to his shuttle.

This is one of the first games I made when I got back into game dev about five years ago! There are a few bugs here and there.


Features

  • 15 Levels and an "epilogue" screen.
  • 3 Enemy types.
  • Door Puzzles and Jump Puzzles.
  • Retro platforming action and nostalgic art.

How to Play

  • Arrow Keys - Movement
  • Z - Shoot Laser Pistol
  • X - Use Computers to recharge ammo
  • C - Kick (Used to interact with batteries)
  • K - Restart Level

Credits

Thanks for Playing!

  • If you enjoyed the game, please ★ rate and review to let me know.
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  • Thanks for playing, rating, commenting or supporting the game!
StatusReleased
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(6 total ratings)
AuthorAviv Levy
GenrePlatformer, Action, Adventure
Made withPyxel Edit, OpenFL, Stencyl
Tags2D, Pixel Art, Retro, Sci-fi, Short, Side Scroller, Singleplayer, Space
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Development log

Comments

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(+1)

very good, nice

Thanks ^_^

(+2)

Nice one! But oh my god this is a souls-like one. It's design to kill that spaceman!

(1 edit)

Lol! Thanks. I definitely love a good challenge, but I hope it was not too difficult to become a nuisance.

I believe this is a side effect of playing your own games when making them - you practice a lot and they become a bit easy, so it can be challenging to tell when something is too difficult.

Would love to know if there was any specific challenge that was too tough :)

(+1)

I totally know the feeling! I am constantly getting into this trap all the time, making games a bit too complicated for players, just because it's too easy for myself playing it for 1k times already.

In general the aspect I called as souls-like is that you need to be precise to win. For example jump from the very edge to make it - a bit too early and you are dead. Jump from the specific to a specific spot  or you get hit by a plant, that will push you into the dog mouth, or into the water. So while playing I was repeating some rounds for may times, cause what felt natural lead to death and I needed to control every step of the way - jump from the very edge, but not to the full length. And so on. In general it's fine, the game should not be necessarily forgiving.

Interesting! I actually thought about it today when fixing the final level, in which I added yet another jump puzzle that requries precision. 

I think it feels a bit iffy tbh... Less like an established mechanic and more like a "hack" on my part as the creator. The original thought was that you could not stand on the pipes - instead, you'd need to time your jump so you don't get hit by the laser door.

I'll think about making the puzzles less finicky in the future. There's a fine line between too hard and too easy so it was a bit difficult to get it right. I do love the game being tough, but I don't want it to be frustrating.

Thanks for the feedback and for playing :)