Explore the remnants of a science station built inside an alien cave that is infested with vile creatures and deadly traps.

A 2D side scroller platformer adventure game about a man in space trying to get back to his shuttle!

I made this game in 2018, and decided to upload it years later. I added a few levels, fixed some bugs and made the levels a bit prettier. It's very short, and still a bit buggy, as those were early game dev steps for me.

Features

Solve puzzles and jump puzzles, avoid obstacles and defeat enemies using your laser pistol!

  • 15 Levels and an "epilogue" screen.
  • 3 Enemy types.
  • Door Puzzles and Jump Puzzles.
  • Retro platforming action and nostalgic art.

How to Play

  • Arrow Keys - Movement
  • Z - Shoot Laser Pistol
  • X - Use Computers to recharge ammo
  • C - Kick (Used to interact with batteries)
  • K - Restart Level

Credits

Known Issues

Since I made this game a long time ago when I was just getting started, there are some issues (which I'll see if I can fix in the future). If you find any other than those, please let me know :)

  • On rare occasions, collisions get bugged and enemies / player / batteries won't get hurt.
  • On rare occasions you can double jump when being hit on a crumbling platform.
  • On rare occasions the player can get pushed in the wrong direction when being hit.
  • On rare occasions the Laser "hit" animation plays to the wrong side.
  • Sometimes the audio gets clipped.
  • Horizontal doors push the player to the sides (level 14 only).
  • You can walk on Dinos' heads, which also messes up their animation.

Thanks for Playing!

  • If you liked the game, please consider rating it (star icon to the top right), it means a lot to me!
  • If you liked the game, you can follow me on Twitter, Mastodon or Itch for updates.
  • Thanks for playing, rating, commenting or supporting the game!
StatusReleased
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(6 total ratings)
AuthorAviv Levy
GenrePlatformer, Action, Adventure
Made withPyxel Edit, OpenFL, Stencyl
Tags2D, Pixel Art, Retro, Sci-fi, Short, Side Scroller, Singleplayer, Space
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Development log

Comments

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(+1)

very good, nice

Thanks ^_^

(+2)

Nice one! But oh my god this is a souls-like one. It's design to kill that spaceman!

(1 edit)

Lol! Thanks. I definitely love a good challenge, but I hope it was not too difficult to become a nuisance.

I believe this is a side effect of playing your own games when making them - you practice a lot and they become a bit easy, so it can be challenging to tell when something is too difficult.

Would love to know if there was any specific challenge that was too tough :)

(+1)

I totally know the feeling! I am constantly getting into this trap all the time, making games a bit too complicated for players, just because it's too easy for myself playing it for 1k times already.

In general the aspect I called as souls-like is that you need to be precise to win. For example jump from the very edge to make it - a bit too early and you are dead. Jump from the specific to a specific spot  or you get hit by a plant, that will push you into the dog mouth, or into the water. So while playing I was repeating some rounds for may times, cause what felt natural lead to death and I needed to control every step of the way - jump from the very edge, but not to the full length. And so on. In general it's fine, the game should not be necessarily forgiving.

Interesting! I actually thought about it today when fixing the final level, in which I added yet another jump puzzle that requries precision. 

I think it feels a bit iffy tbh... Less like an established mechanic and more like a "hack" on my part as the creator. The original thought was that you could not stand on the pipes - instead, you'd need to time your jump so you don't get hit by the laser door.

I'll think about making the puzzles less finicky in the future. There's a fine line between too hard and too easy so it was a bit difficult to get it right. I do love the game being tough, but I don't want it to be frustrating.

Thanks for the feedback and for playing :)