Spaceman
Explore the remnants of a science station built inside an alien cave that is infested with vile creatures and deadly traps.
A 2D side scroller platformer adventure game about a man in space trying to get back to his shuttle!
I made this game in 2018, and decided to upload it years later. I added a few levels, fixed some bugs and made the levels a bit prettier. It's very short, and still a bit buggy, as those were early game dev steps for me.
Features
Solve puzzles and jump puzzles, avoid obstacles and defeat enemies using your laser pistol!
- 15 Levels and an "epilogue" screen.
- 3 Enemy types.
- Door Puzzles and Jump Puzzles.
- Retro platforming action and nostalgic art.
How to Play
- Arrow Keys - Movement
- Z - Shoot Laser Pistol
- X - Use Computers to recharge ammo
- C - Kick (Used to interact with batteries)
- K - Restart Level
Credits
- Art and Programming by me.
- Audio from free sources.
- Art inspired by the AbandonNauts Graphics Pack by Adam Saltsman.
- Color palette Sweetie 16 by GrafxKid from Lospec.com
Known Issues
Since I made this game a long time ago when I was just getting started, there are some issues (which I'll see if I can fix in the future). If you find any other than those, please let me know :)
- On rare occasions, collisions get bugged and enemies / player / batteries won't get hurt.
- On rare occasions you can double jump when being hit on a crumbling platform.
- On rare occasions the player can get pushed in the wrong direction when being hit.
- On rare occasions the Laser "hit" animation plays to the wrong side.
- Sometimes the audio gets clipped.
- Horizontal doors push the player to the sides (level 14 only).
- You can walk on Dinos' heads, which also messes up their animation.
Thanks for Playing!
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.7 out of 5 stars (6 total ratings) |
Author | Aviv Levy |
Genre | Platformer, Action, Adventure |
Made with | Pyxel Edit, OpenFL, Stencyl |
Tags | 2D, Pixel Art, Retro, Sci-fi, Short, Side Scroller, Singleplayer, Space |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Development log
- Update #2 - More fixesAug 21, 2023
- Update #1 - 3 New levels, "epilogue" and some fixes!Aug 20, 2023
- Space Man Released 5 Years after I made it!Aug 18, 2023
Comments
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very good, nice
Thanks ^_^
Nice one! But oh my god this is a souls-like one. It's design to kill that spaceman!
Lol! Thanks. I definitely love a good challenge, but I hope it was not too difficult to become a nuisance.
I believe this is a side effect of playing your own games when making them - you practice a lot and they become a bit easy, so it can be challenging to tell when something is too difficult.
Would love to know if there was any specific challenge that was too tough :)
I totally know the feeling! I am constantly getting into this trap all the time, making games a bit too complicated for players, just because it's too easy for myself playing it for 1k times already.
In general the aspect I called as souls-like is that you need to be precise to win. For example jump from the very edge to make it - a bit too early and you are dead. Jump from the specific to a specific spot or you get hit by a plant, that will push you into the dog mouth, or into the water. So while playing I was repeating some rounds for may times, cause what felt natural lead to death and I needed to control every step of the way - jump from the very edge, but not to the full length. And so on. In general it's fine, the game should not be necessarily forgiving.
Interesting! I actually thought about it today when fixing the final level, in which I added yet another jump puzzle that requries precision.
I think it feels a bit iffy tbh... Less like an established mechanic and more like a "hack" on my part as the creator. The original thought was that you could not stand on the pipes - instead, you'd need to time your jump so you don't get hit by the laser door.
I'll think about making the puzzles less finicky in the future. There's a fine line between too hard and too easy so it was a bit difficult to get it right. I do love the game being tough, but I don't want it to be frustrating.
Thanks for the feedback and for playing :)