
HoodKill
A puzzle-stealth-action game about taking revenge on hooded cultists with a shotgun and sheer cunning.
Made within 48 hours for Global Game Jam 2026 with the theme "Mask".

Phase 1:
Explore the map while concealed behind your mask. Observe enemy patrols, lock doors to isolate targets, and set traps.
Phase 2:
Remove your mask and take vengeance with your trusty but slow-to-reload shotgun. But be careful - enemies can hear the gunfire and will converge from nearby rooms. With smart planning, you can prevail even when outnumbered.
Disclaimer:
This game is a satirical work of fiction meant as a joke. All characters and groups depicted are exaggerated for comedic effect.

- WASD - Move
- Mouse - Aim
- Left click - Shoot
- Right click - Pick up / Drop lanterns
- R - Restart
- E - Lock doors

- Ori Brusilovsky - Programming & Game Design
- Tal Rundstein - Programming & Game Design
- Aviv Levy - Programming & Game Design
- Shaked Lotan - Programming, Game Design & Sound Design
- Yaron Granot - Art & Game Design
- Idan Zion - Music
| Updated | 16 hours ago |
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5, Windows, Linux |
| Rating | Rated 4.8 out of 5 stars (5 total ratings) |
| Authors | Aviv Levy, Ori Brusilovsky |
| Genre | Action, Puzzle |
| Made with | Godot, Adobe Photoshop, Adobe Illustrator |
| Tags | 2D, Atmospheric, Fast-Paced, Indie, Singleplayer, Top-Down, Top down shooter, Violent, Western |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
Download
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Click download now to get access to the following files:
hoodkill_linux_1.0.zip 32 MB
hoodkill_windows_1.0.zip 41 MB




Comments
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I love stuff like this (cough, shameless plug https://buckbumble187.itch.io/carolinas-cozy-campers cough)I loved the level design and subtle ways it teaches you how to use the mechanics, its a very well crafted game.
as a person before me stated, hell yeah!
Hell yeah, let’s killfiltrate the Not-KKK! Once I realized this is a puzzle game and not a stealth-action game it all clicked. It’s amazing how one tiny variable change (enemies activating when you take a shot) makes such a difference in the player’s head, both in terms of playstyle and ways of seeing the game world.
I felt the pacing was a bit off (some levels were “teaching” me things I already understood), and that the radius at which the Not-Klansmen hear my shots is vague.
Nevertheless, it’s a stylish, extremely satisfying little puzzler. Insane polish considering the timeframe.
Thanks for playing and for the feedback!
The shots don't have a radius - shooting always triggers enemies in the adjacent rooms. We still need to think of better ways to communicate this to the player haha
Maybe a graphic of the sound reverberating in the room you are in and like a thudding graphic on the other side of adjacent walls?