A puzzle-stealth-action game about taking revenge on hooded cultists with a shotgun and sheer cunning.

Made within 48 hours for Global Game Jam 2026 with the theme "Mask".

about

Phase 1:
Explore the map while concealed behind your mask. Observe enemy patrols, lock doors to isolate targets, and set traps.

Phase 2:
Remove your mask and take vengeance with your trusty but slow-to-reload shotgun. But be careful - enemies can hear the gunfire and will converge from nearby rooms. With smart planning, you can prevail even when outnumbered.

Disclaimer:
This game is a satirical work of fiction meant as a joke. All characters and groups depicted are exaggerated for comedic effect.

controls

  • WASD - Move
  • Mouse - Aim
  • Left click - Shoot
  • Right click - Pick up / Drop lanterns
  • R - Restart
  • E - Lock doors

credits

Updated 16 hours ago
Published 2 days ago
StatusReleased
PlatformsHTML5, Windows, Linux
Rating
Rated 4.8 out of 5 stars
(5 total ratings)
AuthorsAviv Levy, Ori Brusilovsky
GenreAction, Puzzle
Made withGodot, Adobe Photoshop, Adobe Illustrator
Tags2D, Atmospheric, Fast-Paced, Indie, Singleplayer, Top-Down, Top down shooter, Violent, Western
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Download

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Click download now to get access to the following files:

hoodkill_linux_1.0.zip 32 MB
hoodkill_windows_1.0.zip 41 MB

Comments

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I love stuff like this (cough, shameless plug https://buckbumble187.itch.io/carolinas-cozy-campers cough)I loved the level design and subtle ways it teaches you how to use the mechanics, its a very well crafted game.

as a person before me stated, hell yeah!

(1 edit) (+3)

Hell yeah, let’s killfiltrate the Not-KKK! Once I realized this is a puzzle game and not a stealth-action game it all clicked. It’s amazing how one tiny variable change (enemies activating when you take a shot) makes such a difference in the player’s head, both in terms of playstyle and ways of seeing the game world.

I felt the pacing was a bit off (some levels were “teaching” me things I already understood), and that the radius at which the Not-Klansmen hear my shots is vague.

Nevertheless, it’s a stylish, extremely satisfying little puzzler. Insane polish considering the timeframe.

(+1)

Thanks for playing and for the feedback!

The shots don't have a radius - shooting always triggers enemies in the adjacent rooms. We still need to think of better ways to communicate this to the player haha

(+1)

Maybe a graphic of the sound reverberating in the room you are in and like a thudding graphic on the other side of adjacent walls?