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Aborted(Stack overflow! Stack cookie has been overwritten at 0x004d4b60, expected hex dwords 0x89BACDFE and 0x2135467, but received 0xbd3d5101 0xbd3a60ea)

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Thanks for reporting! I'm aware of this issue and will fix it in the upcoming update :)

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My score.

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It would be really cool if neighbouring tiles could offer bonuses or penalties to each other, creating some more depth in play and strategy.
Overall, a pleasant little builder with an interesting historical element.

Nice score! I definitely plan on adding proximity bonuses ๐Ÿ˜Ž

Thank you!
Looking forward to seeing how this game of yours shakes out.

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I reviewed some of your previous comments, and I like the idea of the Wonders, but I would like to recommend that players build them with components.
ie:  Spend 100 Wood per Wonder Scaffolding component, and you need 5 Scaffolding, plus other similar advanced units of resources to complete the Wonder.
This would allow players to invest in "checkpoints" toward their Wonder without feeling like they're just waiting for all of the Resources to click up to 500 each.  
It might also be cool for the Wonder to be 2x2 hex tiles, so players also have to plan about where they intend to build it.

Some ideas for additional Rare Building types could be the Watchtower.  Build it on Mountains (or maybe Hills?) and it gives you an alert right before an eruption.
And some kind of proximity building which protects adjacent tiles from fires, so long as there is also an adjorning water hex or Aqueduct.

Those are really good ideas!

- Resource "Checkpoints"
- Bigger building
- Buildings with "Special Abilities".

Adding to the idea list, will definitely consider this.

As for the protecting from fires, I first planned to add a fountain building that prevents fires from catching to the nearby tiles. It's tricky to balance because having to take care of the fires is a big part of the game. Maybe on bigger maps it would feel less OP.

Thanks

This game is really scratching a particular itch for me.

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Not bad! ๐Ÿ˜Ž

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great game really got into it especially after found out i can extinguish fires then it started to made sense and that's the only bad thing can say about that without reading description I had no idea how do it and lost really fast 

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Glad you enjoyed the game! For the next update I already added a tutorial for extinguishing fires! ๐Ÿ™

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Amazing game!

Found very cool moment, that you can move clouds by mouse, when you hold mouse pointer to direction its moving, it will change direction - very cool idea! it would be great if clouds would be interactive too, like make it rain, using some faith. 

Glad you enjoyed the game!

I love that idea. I'd like to implement more god-game mechanics, so this could be interesting. I'll think about this ๐Ÿ˜ƒ

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I found one bug. When a new day starts and at the same time you open a store, the menu for choosing cards after a new day simply disappears. 

I would also like it if when you press the ESC key, if the store is open, it would close instead of opening the main menu

Thanks for letting me know! The bug is already fixed in the upcoming update ๐Ÿ’ช

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Score of 5003. Was a nice game, got a little repetitive after getting all the buildings and having so many resources that I was basically just waiting for the vulcano.

That's a nice score! Thanks for the feedback.

I did add more stuff to build, very expansive one-of-a-kind buildings and more for the upcoming update. Might need to add more stuff in the future, but it definitely makes a better experience!

I like the game a lot, especially the pixel art style and the hex-based map. BUT PLEASE FOR THE LOVE ALL THINGS GOOD AND HOLY, MAKE THE FIRE LIGHT UP THE HEX IT IS ON! It is SO HARD to see the fire and burning hexes, especially at night.

HOW'S THIS? ๐Ÿ˜
For the upcoming update:

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BEAUTIFUL! Thank you very much. That really helps!

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Wait for a update! I like it

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A fun little game, and the time limit imposed works really well!

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I think this would go hard as a full fledged game. W Game fr fr

๐Ÿคฉ

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Ok, here's my 2 cents. Right now the volcano is just an annoyance, but it has so much potential if you crank it up, make it much more devastating and revolve the game-play into a loop around dying from it. In my first play-through I did not realize I can extinguish the fires, yet, I lasted quite a while, I picked strategic positions and converted land, managed to scrape for some holy points towards the end. I actually expected the holy points shop will be permanent bonuses, to help me when I face the volcano in my next life and was disappointment that it bought cards I do not need. My second play-through, I did not lose even one cell to fire, since being aware of the mechanic.... It was an entirely different game, my argument being, a worse one!

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Thanks for playing and for the feedback!

I did actually make the fires more devastating for the upcoming update, but I probably need to do more playtesting.

I actually find it interesting you managed to avoid the fires without extinguishing them (I added a prompt/tutorial for that btw). It's a mix of pure rng and smart thinking.

For the shop, I added more cards, as well as a Wonder type card that can be used to build a one of a kind building.

Aside from amping up the fires/volcano, do you have any other suggestions on how to make the game more interesting or challenging?

the game art is good and attracted me to play a few days

That's awesome! Let me know if you have any feedback ๐Ÿ˜

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i feel a bit bored after used to clicking on fire, building things i need. I'm not a pro on game design, but some random event may make player have more things to do. Overall, it a good game from a game jam in few days ๐Ÿ˜€

Random events are a good idea!

I'll def think about maybe making the fire less forgiving.

And more stuff to do!

Thanks

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great game.

Glad to hear. Let me know if you have any feedback!

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nice game loop.

Awesome. Do you have any feedback / suggestions on how to improve the game? :)

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Yes, but I would not know if it aligns with your direction for the game.

I'm open to hearing any feedback or suggestions ๐Ÿ˜Ž

we can chat on Bluesky if you'd like. my profile: https://bsky.app/profile/bokuh.bsky.social

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really lovely game!! had me play twice just because it was so relaxing (despite certain volcanic activity). very polished experience with a whole lot of potential :)) but at the same time, its already pretty whole

Thanks for the kind words! I want to further develop it, but I think it needs a bit more depth for that. Let me know if you have any suggestions!

Well, the game is good, but I think it would be fun to make more items in Faith shop. Also it would be great to make Volcano Meter down upgrade in the shop. For me around 500 faith is pretty suitable for this thing

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Thanks for playing and for the feedback!

For the upcoming update, I already added more cards to the shop (new cards as well!).

As for the Volcano, I plan on adding a UI that allows spending resources to delay the final eruption.

it made my computer freeze

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That sucks, sorry it happened.Were you playing on the browser?

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Perhaps I am missing something, but the volcano nearly immediately destroyed all my buildings rendering me income-less and unable to play.  Perhaps that's the point?


edit: i am a dumby and missed that you click fires to put them out

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You are not dumb! That's on me for not making a tutorial / prompt for extinguishing fires, due to not prioritizing that enough during the jam.

I already remedied this issue in the upcoming update, as you can see here :)


Thanks for playing, and let me know if you have any feedback!

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4578, no idea if that's good or bad. A few suggestions for the game would be simply special cards/buildings, you could make some that increase/decrease the frequency of the fire (like a christian church for the "wrath of the gods"), you get the idea. There could be cards that are bound to eachother (so if one burns the other will burn too), and many other options. Apart that you could put different time categories, so you could choose if you want a long lasting or short game. You could add a leaderboard to each category, incouraging players to try different playstyles. I don't know, I'm just brainstroming. I didn't see any inherent flaws with the game, so I think you should just expand and add content.

Thanks for playing and for the feedback!

That's a great idea with the special buildings, and the bound buildings too! I thought about adding a fountain that prevents or slows down fire in neighboring tiles.

I also thought about adding bless cards which will cause rain that extinguishes fires for some time, and other buffs.

A game length category is definitely something I thought about, but I wasn't sure how that will affect the score. Good thinking with having different score categories.

It's cool btw, all feedback and ideas help shape the game!

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5041 on my first game! Sad to just watch it all burn at the end =(

That's a great score! Sorry about that haha

Do you have any suggestions on how the make it less bitter?

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I found it sad as well, but I think that's appropriate. It's hard to see the destruction of an entire city and much of its populace as anything other than tragic.

For sure in that aspect. I was looking at it more gameplay-wise. If there was meta/post match progression for example, you might look forward to that and care less about your hard working burning off.

Just a thought ๐Ÿ™‚

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Oh for sure a post match progression system would be cool and add to the replay-ability. Whether it be upgraded cards to add to the deck, or the options to choose new biomes or tile skins. Probably the easiest and least effort option tho it to make a 2x speed or even 5x speed that's unlockable after the first run

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thats such a good idea

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3451 points first run

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4509 on my first run, i reckon that's pretty good lol

this was fun!

Not bad! Glad you had fun. Do you have any feedback or ideas how to make it even more fun? ๐Ÿ˜€

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good one

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3804 was my score. I found this game pretty fun, and like the volcano mechanic. Quite solid for one week.

Thanks! Glad you had fun :)

Do you have any feedback?

Not really anything already said in the comments - perhaps you could add a type of resource that's worth exclusively points? Something about how good something looks (e.g. changing charred lands to meadows, creating gardens for points, something like that)

Oh, that's a good one! A bonus for restoring charred lands. That could greatly affect the score. ๐Ÿ“

A nice game. I liked to place buildings and balance the resource production, but putting out fires didn't feel very exciting, even a bit frustrating like when fires are hidden behind a cloud, or in the dark (they don't glow) or when the end day window opens...
Charming pixel art and soothing music, that's well done.

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Thanks for playing and for the feedback!

I already made the fires brighter (for a WIP update): 

I will also address the clouds issue with either making them invisible on mouse hover, or a setting to disable them completely.

The fires give faith when extinguished, so you could let them spread in order to get more faith btw

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Are you sure it's worth letting fire spread? Because you seem to need more faith to buy back cards to fix the tiles, plus the resources to build the cards acquired...
These fires are more obvious indeed.

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you can place many building on the charred lands, and I might give bonus to farms (inspired by real life). Also I decreased the prices of the meadows and forests significantly.

But I'll think about it. I think the extra faith is mainly useful in the early game.

BTW, in the future, faith will not be used to buy build cards from the shop, but for something else :)

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This game is really awesome, but I wish there were a slower version, or a turn based one. I just wanted it to sit still long enough to let me figure out what to do next, at least when I first start. It was asking me if I wanted to replace a card before I could build any, and I spent about half the time clicking on fires. I don't see any other comments like mine, so maybe it's just a mismatch for me.

One thing that might be useful regardless is to consistently use either resource per second or seconds per resource. I'm not sure if there's a reason to be mentally converting between the two in order to compare, for example, 0.12 food per 1.0 second to 6 seconds per 1 food when deciding whether to replace a card.

Thanks for the feedback! I did get some feedback on the early game being slow and unintuitive. Some players asked for a pause button, so that too!

About the consistency, I'll most likely add a more detailed resource income screen / ui and match the tooltip and card to display in the same format.

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It keeps you busy and I love it! Canโ€™t wait to see what youโ€™ll turn this project into. Hereโ€™s my playtest:

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Thanks for playing! Already addressed some of your feedback for a WIP post-jam update, and took notes from the gameplay.

Not sure if I'm imagining but it seems like you got a really bad case of volcano rng because it kept erupting really frequently (it gets more aggressive as time progress, but it randomizes the time window and it seems like you got bad rolls lol). 

4327! Pretty fun!

Not bad at all! My best is about ~5k

Do you have any feedback?

hmmmm, it would be good to have a few more cards to choose from

maybe some really good ones with downsides or synergies! like building aqueducts together and such

Really fun!! Though it is a little on the laggy side of things for me. If you are interested dev, I play on chrome for chromebook.

I already read that there was probably going to be a post-jam update, looking forward to that!

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Hi, glad you had fun! Is Hardware Acceleration disabled on your Chrome (browser) by any chance?

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After much digging, I can semi-confidently say that my shit is accelerated to the gills:

Maybe I should just restart my computer.

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Restarting every once in a while can't harm!

I'll look into this.. Chromebooks can be tricky since their performance varies a lot. I'll see if I can further optimize the web build, but it won't guarantee smoothness on all devices :X

Let me know if you have any feedback for the game! ๐Ÿ™

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Will you add gamepad support in the future?

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I might!

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Awesome ! Really simple and fun. Love the pixel art as well

Awesome to hear! Let me know if you have any feedback! I'm writing down all of it, it'll help shape the game into something even better!

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3024! not a bad score. that was fun :3

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Cool! Happy you enjoyed the game :)

Do you have any feedback?

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mmm. i agree on the other comments that in the dark its harder to see the fire. I saw you did have some glow set up on tiles periodically, having that actively on for fire at all times would make it super clear and easy to act on. I never really had too many issues on the actual firespread, but i did have a few cases where resources felt they didnt build as quickly as id like. Potentially id like to see a few more varieties of building that either produce quicker or have multiple resource production setups for quicker buildup of resources or diversification.

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Now I know how Pompei felt lmao. Sometimes at night it's hard to see the fires btw, maybe having them light up more during the night would help? (and make sense since fire creates light lol)

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Yeah, that makes sense. I already made the night brighter, and I'll see how I can make the fires more visible. I agree they can be a bit sneaky haha

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Agreed. The game would be more accessible if the fires are brighter.

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What do you think about this? (WIP)

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Nice!

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Looks good, I like it

Loved this! I've actually been to Pompeii and the feeling you have while walking through the streets is so sombre and unlike anything I've felt before. I love the music, art style and gameplay, I would definitely come back to this for updates and stuff. For a week this is insane too!

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Thanks so much! I gotta go too some time... For research of course haha ๐Ÿ˜‰

Will definitely do a post-jam update, and maybe more ๐Ÿ˜Ž

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really had a pompei experience, puting m heart into building and protecting my town until.... :'( !! the game was very chill and cool, the playing time was perfect as it is! loved the art and animations. ty for making it 

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Thanks for playing, and I'm glad you enjoyed the game! Sorry for destroying what you built ๐Ÿ˜…๐Ÿ˜‚

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My score was: 4089. Pretty fun.

That's a nice score. Thanks for playing!

Let me know if you have any feedback ๐Ÿ’ช๐ŸŒ‹

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Sure, The end could simply be that the volcano is simply too intense and fire spread faster to survive with gameplay instead of a timed end. It felt I could have survived a few days more .

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Unfortunately this game is very challenging to play on a laptop. Even after reading the instructions, the game does not allow me to do anything and is very buggy. I don't know if this is a compatibility issue with Firefox, but wanted to let you know that I'm unable to do anything in the game.

Thanks for letting me know!

I actually tested the game on Firefox on a bunch of computers and didn't find any issue, so I'll look into this.

There's currently a memory issue that causes low fps on the browser, but that only happens after a while, after enough objects had spawned. I already fixed that but I am unable to upload the new version until the jam is over.

I wonder - was the game like that as soon as it loaded, or did it take a while?

I saw your post about chrome - please make sure hardware acceleration is not turned off if it runs slow over there.

I uploaded a new version with a fix for the memory leak which caused, potentially, low fps on the web.

I'm not sure it'll be playable on the browser for you because the game can still be a bit demanding on the browser for some devices ๐Ÿ™

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Really enjoyed playing the game I especially like the pixel art style, I can see this type of art style with a hexagon shaped map turned into a strategy game. 

Happy to hear you enjoyed the game! Do you have any suggestions on how to enhance the strategy?

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Chil game, but needs more variety imo. Something like selling old buildings, buying other stuff with faith (upgrades/new building unlocks) etc.

But for one week is really impressive!

Thanks for the feedback! Definitely plan on adding more variety!

I really want to add upgrades. Maybe clicking a building and paying resources / special points or using upgrade cards. What do you think? Any other ideas?

Actually, I really like the thing about delaying the calamity event you said down in the comments.

Just some random ideas:

- Upgrading cards tier so that you get more expensive cards each day. Or they just get progressively more rare each day. Since you probably don't need expensive buildings at the start and cheap buildings at the end.

- Hovering the cursor multiple times over the fire to put it out instead of clicking on it. (might be a little weird though xd). Also it's too easy to put out all the fire now so you don't even need to buy meadow/forest, maybe make it a little harder (so that you can't put it all out and forced to protect expensive buildings first and let other burn).

The fire does feel a bit easy currently. I might lower the time it takes for certain tiles to burn out!

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