Update on the Upcoming Update: Polishing, Fast Turns, Tile Highlights and more...


What's new? Optimizations, polishing, centered levels, fast turns, info tags, tile highlighting and graphical improvements


Added an option for fast turns. Every action in each phase of the Xenospore's turn happens simultaneously.



New levels. This is an example of the process. The fun part is creating a different 'feel' for each puzzle. The hard part is hitting the spot between not too easy and not too difficult.



Added tile info tags to the interface - this will make it a lot easier to learn about the behavior of each tile.



When selecting tiles, affected and affecting tiles are highlighted. This is especially important for busier levels and for seeing which tiles are affected by Xenospore tiles with longer range.


You can see that the downmost city is threatened by the adjacent mycelium tile *and* by the topmost spire tile.

Since creating these gifs I've also made it so that only the relevant red outlines will appear when tiles are highlighted:



All levels are now automatically centered.



WIP - Improving the visuals of some tiles. These are just some of the changes:


The Amplifier tile that you can activate to protect nearby tiles.

Changed the ruins tile to a farm tile.

Made the grassland tile less busy...



Thanks for reading!

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